Share This
Get in Touch
Scroll Down
Back to home

Witch Hunters 2: Full Moon Ceremony

//Witch Hunters 2: Full Moon Ceremony

Project Description

An old mirror reveals a terrible secret when a strange creature suddenly emerges and begins terrorizing your home. But you soon learn he’s just a lackey for an even bigger threat - a group of evil witches who want to take over the world! Stopping them won’t be easy, though. Your whole house has been enchanted with a series of deadly tricks and traps. A trip down the hallway is now a dangerous battle of will and wits. Can you overcome the obstacles and send the witches packing before the night is over?
01.

Witch Hunters 2: Full Moon Ceremony

Genre
Hidden object point-and-click adventure game

​Roles: 

Game Designer  Narrative Designer

Responsibilities:

General Game DesignNarrative Design

Made the full GDD with all quest chains, objects, puzzles, mini-games, locations descriptions, dialogues, narrative information, sound specifics, game atmosphere.

Designed 34 fullscreen locations with 4-5 interactive zoom-zones in each, created basic schematic wireframes for them.

Designed mechanics for 16 puzzle mini-games, created schemes for artists and flowcharts for developers.

Designed 15 hidden object fullscreen scenes with lists of interactions and items to be found.

Provided location maps with all possible player interactions and sequences for developers and testers.

Created tasks for artists, animators, programmers, composers, QA team, controlled all the production cycle, made play test of the game during all the development stages.

Concepted the game features mechanics.

Designed the map for the game, concepted “map teleportation” feature, locations unlocks and hint marks on the map.

Made periodical gameplay test sessions.

Processed publisher’s feedbacks and also alpha players’ surveys to improve the game on all stages of development.

Text and narrative elements

Got an old scenario document declined by the publisher and changed it completely so the game concept fits player’s demands and brand’s style.

Wrote the whole new scenario, including the main plot, global quests, side quests, characters, their nature, motivations and relation to the PC, dramatic moments and cinematic descriptions.

Wrote all in-game texts including player character’s sentences (in response to any interaction), dialogues, item descriptions, puzzle games instructions, songs, player character’s notebook, quests, tasks and objectives.

Made huge work in building narrative connections between all game elements, so that all interactions, puzzles and hooks appear in the perfect moment, empower the story and lead player from one objective to another in a natural way.

Characters

Created the narrative concept for 1 Player character and 6 NPCs with their background, behavior patterns, motivation and visual references.

Visualized “relations map” for the characters.

Created tasks for concept artists, character artists and animators to bring the characters to life.

Prepared basic storyboard for all in-game cinematics and animations, performed stage direction for artists and animators to get correct frames and solid cinematics.

Work examples

Please contact me if you wish to see more examples of my work, including GDDs and Game Writing.

This game can be purchased on:

      

Platform
iPhone, iPad, Android, Mac & PC
  • Period : 04.2012 - 10.2013
  • Company : Top Evidence studio
  • Publisher : BigFish Games
  • Team Size : ~30
  • Duration : 7 hours
Back to Portfolio

READY TO HIRE YOUR GAME DESIGN WIZARD ?

© Kristina Rutian 2020 / All rights reserved.

Get in Touch
Close