Project Description
A peaceful day at the park becomes a journey into the surreal in Haunted Manor: Painted Beauties! You thought it would be fun to have your portrait painted by handsome young artist Stephan Black. But you didn't realize you were about to be transported into the dark world of his painting. You soon discover that the mysterious artist has been filling his gothic manor with souls to fulfill the terms of a deal he made with Death. Now you must find your way out of the portrait before Death comes to collect you.Haunted Manor: Painted Beauties
Roles:
Game Designer Narrative Designer
Responsibilities:
♦ Designed an exclusive point-and-click HOPA game with unique mechanics of portal chapters and widened, semi-hardcore gameplay with “open world” (location groups don’t lock behind the player after he performed main part of the gameplay on it, and on the later stages of the game he has to return everywhere to remove some blockers he left behind and to unlock new portal locations). That was an experiment ordered by the stakeholders, new for this casual genre.
♦ Made the full GDD with all quest chains, objects, puzzles, mini-games, locations descriptions, dialogues, narrative information, sound specifics, game atmosphere.
♦ Designed 38 fullscreen locations with 5-8 interactive zoom-zones in each, created basic schematic wireframes for them.
♦ Designed mechanics for 15 puzzle mini-games, created schemes for artists and flowcharts for developers.
♦ Designed 13 hidden object fullscreen scenes with lists of interactions and items to be found.
♦ Provided location maps with all possible player interactions and sequences for developers and testers.
♦ Created tasks for artists, animators, programmers, composers, QA team, controlled all the production cycle, made play test of the game during all the development stages.
♦ Concepted the game features mechanics.
♦ Designed the map for the game, concepted “map teleportation” feature, locations unlocks and hint marks on the map.
♦ Made periodical gameplay test sessions.
♦ Processed publisher’s feedbacks and also alpha players’ surveys to improve the game on all stages of development.
Text and narrative elements
♦ Got an old scenario document declined by the publisher and changed it completely so the game concept fits player’s demands and brand’s style.
♦ Wrote the whole scenario, including the main plot, global quests, side quests, characters, their nature, motivations and relation to the PC, dramatic moments and cinematic descriptions.
♦ Wrote all in-game texts including player character’s sentences (in response to any interaction), dialogues, item descriptions, puzzle games instructions, songs, player character’s notebook, quests, tasks and objectives.
♦ Made huge work in building narrative connections between all game elements, so that all interactions, puzzles and hooks appear in the perfect moment, empower the story and lead player from one objective to another in a natural way.
Characters
♦ Created the narrative concept for 1 Player character and 12 NPCs with their background, behavior patterns, motivation and visual references.
♦ Visualized “relations map” for the characters.
♦ Created tasks for concept artists, character artists and animators to bring the characters to life.
♦ Prepared basic storyboard for all in-game cinematics and animations, performed stage direction for artists and animators to get correct frames and solid cinematics.
Work examples
Please contact me if you wish to see more examples of my work, including GDDs and Game Writing.
This game can be purchased on:
- Period : 11.2011 - 12.2014
- Company : Top Evidence studio
- Publisher : BigFish Games
- Team Size : ~30
- Duration : 9 hours
Stephan Black
"I believe this scarf is yours. My name is Stephan Black. I'm an artist. I would be honored to paint your portrait, Miss...?".