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Whispered Secrets 4: Golden Silence

//Whispered Secrets 4: Golden Silence

Project Description

Bonnie Turner has hired you to find her missing husband, Bill, who had sought work in the mines of Rockshire. When you arrive, you learn that the entire town has been shut down, and someone will stop at nothing to keep you from discovering the truth! Someone, perhaps Bill himself, has systematically hidden clues throughout the town with the hope that someone, anyone might be able to stop the evil that lurks within the town!
01.

Whispered secrets 4: Golden Silence

Genre
Hidden object point-and-click adventure game

​Roles: 

Senior Game Designer  Narrative Designer  Producer

Responsibilities:

Senior Game DesignerGeneral Game DesignNarrative Design

Inherited the project on the “first-demo” stage (first 5 of 25 locations) in critical state from previous Game Designer and managed to fix multiple problems with new design decisions without losing most of the content done.

Rebuilt weak story to something completely new, offered new mechanics and negotiated with the publisher to bring the game back to the roadmap.

Negotiated with producers from USA via e-mail, skype, organized meetings in Kiev

Created tasks for artists, animators, programmers, composers, QA team, controlled all the production cycle, made play test of the game during all the development stages.

Designed core innovative game mechanics and described the ways how to visualize and implement them in a clear and pragmatic way.

Designed 6 first demo  fullscreen locations with 4-5 interactive zoom-zones in each, created basic schematic wireframes for them.

Created the GDD template for the Game Designer

Designed first “golden hour” gameplay with all quests, objectives, puzzles, mini-games

Concepted game UI

Made periodical gameplay test sessions

Organized feedback sessions and team brainstorming sessions weekly

Text and narrative elements

♦  Wrote the whole scenario, including the main plot, global quests, side quests, characters, their nature, motivations and relation to the PC, dramatic moments and cinematic descriptions

♦  Wrote all in-game texts including player character’s sentences (in response to any interaction), dialogues, item descriptions, puzzle games instructions, songs, player character’s notebook, quests, tasks and objectives

♦  Made huge work in building narrative connections between all game elements, so that all interactions, puzzles and hooks appear in the perfect moment, empower the story and lead player from one objective to another in a natural way

Characters

♦  Re-worked 3 existing NPCs and created the narrative concept for 5 NPCs with their background, behavior patterns, motivation and visual references

♦  Visualized “relations map” for the characters
♦  Created tasks for concept artists, character artists and animators to bring the characters to life

♦  Created tasks for voice overs for outsource company, has chosen voice actors from provided candidates, made feedbacks on results

♦  Was casting the actors for photoshoot to provide artists with appropriate material for matte painters

♦  Wrote detailed posing map for each character and actor through the whole game in advance

♦  Performed several photo shoots on my own (as photographer and designer) to get correct poses, foreshortening, compositions and close-ups for the artists

♦  Prepared basic storyboard for all in-game cinematics and animations, performed stage direction for artists and animators to get correct frames and solid cinematics

Work examples

Please contact me if you wish to see more examples of my work, including GDDs and Game Writing.

This game can be purchased on:

       

Platform
iPhone, iPad, Android, Mac & PC
  • Period : 01.2015 - 09.2015
  • Company : GrandMa studio
  • Publisher : BigFish Games
  • Team Size : ~45
  • Duration : 8 hours
Tom, Mayor's assistant

"I have been trying to break the curse for ages, and I think I finally found a way".

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© Kristina Rutian 2020 / All rights reserved.

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