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Witch Hunters: Stolen Beauty

//Witch Hunters: Stolen Beauty

Project Description

Help Angelica get her witch-stolen beauty back in Witch Hunters: Stolen Beauty! One evening, Angelica’s grandma started talking of her old days at school. Grandma said that she had run away from the finishing school she attended because the director of the school, Madame Flemet was a witch! As soon as she uttered Madame Flemet's name, the woman herself appeared in the room, attacking grandmother and stealing Angelica's youth! The only way for Angelica to get her beauty back is to go for a witch hunt. Go for a witch hunt indeed, in this ensorcelling Hidden Object Puzzle Adventure game!
01.

Witch Hunters: Stolen Beauty

Genre
Hidden object point-and-click adventure game

​Roles: 

Game Designer  Narrative Designer

Responsibilities:

General Game DesignNarrative Design

Joined the project in the middle of development, refined existing GDD and created supporting documents, as the project didn’t have many of them from the beginning.

Designed final chapter of the Main Game (1.5 hours of gameplay, last 7 locations with all content).

Designed Bonus Chapter (kind of DLC) gameplay from scratch (around 2 hours of gameplay, 9 locations with all content)

Designed and wrote down all quest chains, objects, puzzles, mini-games, locations descriptions, dialogues, narrative information, sound specifics, game atmosphere in the game Chapters listed above

Designed 16 fullscreen locations with 4-5 interactive zoom-zones in each, created basic schematic wireframes for them.

Designed mechanics for 5 puzzle mini-games, created schemes for artists and flowcharts for developers

Designed 4 hidden object fullscreen scenes with lists of interactions and items to be found

Provided location maps with all possible player interactions and sequences for developers and testers for the Bonus Chapter

Made periodical gameplay test sessions

Processed publisher’s feedbacks and also players’ surveys to improve the game on all stages of development

Created tasks for artists, animators, programmers, composers, QA team, controlled all the production cycle, made play test of the game during all the development stages.

Text and narrative elements

Wrote the whole Bonus Chapter scenario, including the main plot, global objectives, side quests, characters, their nature, motivations and relation to the PC, dramatic moments and cinematic descriptions.

Wrote all in-game texts for Bonus Chapter including player character’s sentences (in response to any interaction), dialogues, item descriptions, puzzle games instructions, songs, player character’s notebook, quests, tasks and objectives.

Characters

Created the narrative concept for 2 NPCs with their background, behavior patterns, motivation and visual references.

♦  Created tasks for concept artists, character artists and animators to bring the characters to life.
♦ Created tasks for voice overs for outsource company, had chosen voice actors from provided candidates, made feedbacks on results.

Work examples

Please contact me if you wish to see more examples of my work, including GDDs and Game Writing.

This game can be purchased on:

      

Platform
iPhone, iPad, Android, Mac & PC
  • Period : 10.2011 - 08.2012
  • Company : Top Evidence studio
  • Publisher : BigFish Games
  • Team Size : ~30
  • Duration : 6.5 hours
Madame Flemet

"Hello again, girl! Oh, I'm sorry. You're not the girl anymore. Haha! So you thought you have helped them? Nope! My power is endless, and now you'll have a chance to see it for yourself!".

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© Kristina Rutian 2020 / All rights reserved.

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